
Front gate/Long reads
Long reads from the scriptorium
How to found a castle in a long-running kingdom strategy game and still be thriving six weeks later: economy, defence, alliances and routine.
Scroll 1A new keep’s first forty days, week by careful week
Most new rulers quit in the second fortnight, just before these games get good. Here is how to pace the opening so the castle is still standing, and still fun, when the real campaign begins.
Scroll 2Running with an alliance when your realm spans time zones
In every realm we reviewed, the alliance decides how much fun you have. Here is how to choose one well, earn your place, and stay sane when the war is planned for somebody else’s evening.